By Alderac Entertainment
Experience Compilation #I and #2 are collections of the easiest of the simplest - the journey maintain modules. inside of those pages, AEG has compiled, up-to-date and multiplied the unique adventures using the revised 3.5 d20 ideas with new maps, new textual content, and new plot hooks, together with rewritten and increased sections offer extra balanced encounters and deeper demanding situations. Even empty rooms were stuffed to make a DM's lifestyles more straightforward! the entire whereas, those books supply a campaign's worthy of excessive experience to gamers of all adventure degrees. Written for the revised 3.5 d20 ideas. Many new and superior maps. 288 pages. event #I hyperlinks 24 of the easiest unique AEG Adventures retains jointly into one sizeable plot thread, permitting computers to improve from the first to the thirteenth point. This ebook is a must-have for DMs wanting to convey the nuance of low-leveling gaming again the place it belongs. Many new and stronger maps.
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Experience Compilation #I and #2 are collections of the easiest of the simplest - the journey continue modules. inside of those pages, AEG has compiled, up-to-date and increased the unique adventures using the revised three. five d20 principles with new maps, new textual content, and new plot hooks, together with rewritten and multiplied sections supply extra balanced encounters and deeper demanding situations.
Within the fingers of an elf high-mage, the fabled mythals are Faerûn's so much effective assets of magical energy. yet within the palms of a demon princess from a forgotten epoch, they're the main robust guns possible.
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Extra info for Adventure Compilation 2 (D20 System Accessories)
Most of the smugglers and traders they work with are ardent Phardonites. The church in this region uses the Iron Keep as its headquarters, plotting the overthrow of neighboring kingdoms from within its walls. The cataclysm that destroyed AUeton caused the loss of many holy relics, and though the church has made a concerted effort to reclaim each lost item, many stdl lie within and beneath the ruined city. In addition, a secretive splinter sect of Phardon occasionally sends expeditions into the deeps, the caverns and old sewers beneath the city.
As long as the worker class preoccupies their time with infighting, they cannot focus their attention on the ogre overlords. The city has no internal food supply. If the imported food ran out, the denizens of the city would quickly resort to eating meat on the foot and the softer races like humans and gnomes would be the first to go. The middle level of the city is where nearly all commerce takes place. Everyone who is not a worker lives on this level, except for the highest-ranking leaders of the city, who live on the upper level.
Most of the gangs grow or produce illegal substances and trade them to smugglers for weapons, armor, and -most important -food. Getting people off the island is a little more difficult than merely hiding a sack of flour on the way in, but it is known to happen. A limited amount of trade occurs between gangs, primarily as an offshoot of non-aggressionand co-defense pacts. Torreds petal is the most commonly grown narcotic. A hallucinogen purported to have magical properties; would-be druggists have difficulty growing this black flower in secret, as it requires direct sunlight and copious watering.
Adventure Compilation 2 (D20 System Accessories) by Alderac Entertainment
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