By Inc. TSR
The Priest's Spell Compendium is a three-volume sequence describing each priest spell for the AD&D video game. Spells were accrued from rule books, crusade settings, supplementations, adventures, and magazines relationship again to 1975. Early entries were up to date to be instantly usable, making this the player's and DM's definitive resource for priest spells.
By Jackie Cassada
Ebook by way of Cassada, Jackie
By Fantasy Flight Games, Various
During this palce, a guy is loose -- unfastened to dwell, and unfastened to die. This self-contained d20 mini-RPG takes you to the Territories, a land of elves, dragons, and dix-shooters. if you are there, take advantage of the gold rush, conflict the twisted creatures of the grey Hills, and discover age-old secrets and techniques mendacity underneath the earth. Play one of many local grey runners and pass howling with the Pack around the plains, or pick out one of many newbies to the land, touring to the town of Redemption looking for gold, status, and freedom. One piece of recommendation: in case you are shrewdpermanent, you are going to avoid the mounting battle among the magi and the blackhands... yet then, who ever stated being shrewdpermanent was once enjoyable? a whole d20 mini-RPG...no different vitamins wanted contains a distinct process of manufacturers that characters are born with. no matter if it is the faded white evil eye of the magi or the crescent moon birthmark of a skinwalker, a model provide you with nice strength yet units you endlessly aside shape the opposite drifters who wander the Territories. entire ideas for shootouts, firearms, and a feat-based spellcasting procedure.
By Keith Baker, Rich Burlew, C. Robert Cargill
Few components of myth roleplaying are as rife with chance and capability as are artifacts, these historic and unpredictable goods of effective magics. trip in the hunt for mystic wonders, stand as civilization's simply protection opposed to villains built with terrible powers, or problem the gods themselves. inside those pages lie adequate rules to motivate dozens upon dozens of quests, adventures or even complete campaigns.
Tome of Artifacts comprises the following:
• every artifact inside of includes not just an in depth description of its powers, but in addition a wealthy and encouraging mythology, experience seeds, and a number of the outcomes and disadvantages of use that make artifacts this sort of combined blessing.
• offers new spells, new monsters, new feats.
• a device to assist gamemasters in growing their very own artifacts
• A random procedure in a position to producing actually hundreds of thousands of particular artifacts!
By Inc. TSR
The Wizard's Spell Compendium is a four-volume sequence describing each wizard spell for the AD&D video game. Spells were accumulated from rule books, crusade settings, supplementations, adventures, and magazines relationship again to 1975. Early entries were up-to-date to be instantly usable, making this the player's and DM's definitive resource for wizard spells.
By Elaine Cunningham
Welcome to Waterdeep
Here, every little thing that you can imagine is on the market. Even desires can be bought if one is keen to pay the price.
When the sale of dream spheres threatens the lifetime of his newfound part sister, Danilo Thann joins forces with Arilyn Moonblade to discover the resource of this lethal exchange. Their seek leads them into the darkish center of Waterdeep, and to private secrets and techniques which may smash them both.
Elaine Cunningham returns to the town of Splendors and the characters that made her the most renowned Forgotten Realms authors.
By Matthew Sernett
A huge connection with the preferred spells within the Dungeons & Dragons® video game. essential at each D&D online game desk! Spell Compendium offers avid gamers and Dungeon Masters with easy access to the D&D spells they want so much. Drawing from a treasure trove of resources, Spell Compendium is the single position to discover spells which are referenced again and again: the easiest, so much iconic, hottest, and most often used. this useful reference introduces a brand new spell structure that comes with descriptive textual content.
By R. A. Salvatore
To her, to her demise breath, you have been the untouchable one, the single whose flesh her dagger couldn't penetrate.
A chilly and impassive killer for whom each soul has a value, even his personal, embarks on a route to discover simply how excessive that expense can be.
A darkish elf of unlimited guile dares to problem a king, and carve for himself a spot within the inhospitable international Above.
ILNEZHARA and TAZMIKELLA are old dragons of serious energy, acquainted with simply manipulating the people round them. yet now not all people are so simply led. after they driven Entreri and Jarlaxle into the center of the Bloodstone Lands, no longer even they can have imagined the power of the human assassin’s get to the bottom of, or the unlimited expanse of the drow mercenary’s ambition.
By Clayton Emery
Endgame . . .
The Netherese Empire will cave in in 5 generations.
A forgotten foe, armed with a hell-spawned resource of damaging magic, returns to hunt her revenge, and a misplaced love is located in a such a lot unforeseen place.
Against a backdrop of battle and chaos, the barbarian Sunbright struggles to carve out a distinct segment for himself -- and his humans -- in a swiftly altering world.