By Thomas M. Reid
What may possibly carry heaven to the depths of hell?
Aliisza betrayed her lover, her mentor, and her son in an effort to try and cease the darkish plot to kill the goddess Mystra. She failed. Now the goddess is lifeless, magic is malfunctioning, and Aliisza and her partners are trapped. Her purely wish of break out lies is in convincing the angels and demons she simply betrayed to belief her and paintings together--before they kill every one other.
The Crystal Mountain is the climax to an epic story of Realms-shaking occasions. vital for any precise Forgotten Realms® fan.
By Richard Baker
The 1st 4th version nation-states Series!
Geran violates his exile to stalk the streets of his former domestic, weeding out the person who harm his family members and rallying the oppressed humans of Hulburg. yet Geran’s enemies are as various because the legislation he breaks looking revenge, and every and each certainly one of them is decided to determine him dead.
Blades of the Moonsea is the 1st sequence written fullyyt within the re-creation of the Forgotten Realms® crusade surroundings, penned through one in all its fundamental creators. Award-winning dressmaker and New York Times best-selling writer Richard Baker’s Avenger is going to a spot and time no Forgotten Realms sequence has long gone sooner than.
By Simon Hawke
A brand new set of heroes embarks upon a quest to find the secrets and techniques of energy in the dead of night sunlight global, together with an outcast, whose bloodline combines the lithe grace of elves with the feral savagery of Athasian halflings.
By Bill Slavicsek
Doorways to the Unknown is a set of 4 PLANESCAPE adventures that may be performed individually or as a mini-campaign. while 4 doorways look within the Cage, the barmies move slowly out of the shadows, and the heroes get drawn into occasions which may have results for the complete multiverse. every one door ends up in a unique aircraft and a distinct lethal problem for the participant characters. jointly they provide the way to cease an historical risk earlier than it moves back.
By Wizards of the Coast, Wizards of the Coast LLC (COR)
A uncomplicated set of illustrated terrain tiles to be used with the Dungeons & Dragons® myth Roleplaying Game.This Dungeons & Dragons fable Roleplaying video game accent provides Dungeon Masters all the simple dungeon tiles they should create great-looking terrain of their video games. This set presents ready-to-use, configurable tiles with which to construct fascinating come upon locations. This accent includes 10 double-sided sheets of illustrated, die-cut terrain tiles revealed on heavy cardstock, permitting you to create dungeon rooms, corridors, and outdoors locales. The product field is designed for tile garage and will be used as a terrain point within the video game!
By Wizards of the Coast Team
Fiendish dungeons and elemental battlefields await...A hotbed of event possibilities watch for you within the roiling maelstrom of the fundamental Chaos–a airplane of titans, elementals, genies, slaads, and demons. This video game complement builds at the evaluate of the fundamental Chaos provided within the handbook of the Planes™ video game complement and explores the tumultuous airplane is larger aspect. From the town of Brass to the githzerai monastery of Zerthadlun to the spiraling depths of the Abyss, event lurks in the back of each lava waterfall, throughout each icy battlefield, and past each raging lightning storm.This online game complement describes the fundamental Chaos intimately, that includes key destinations during the airplane. It additionally offers a mess of latest monsters, effective primordials, and robust demons, in addition to event hooks, encounters, dangers, and every thing Dungeon Masters have the desire to make the fundamental Chaos a featured surroundings of their campaigns.
By Lisa Smedman
A priestess of terrifying strength convinces the
A yuan-ti tribe from the far-off jungles of Chult to serve her starting to be cult of
The cruel god of the serpent those who languishes within the foul aircraft of
Where a trapped and determined Karell can purely desire Arvin will locate her ahead of the
House of Serpents
eventually destroys their final wish for freedom.
By Wizards RPG Team
The second one of 3 center rulebooks for the 4th version Dungeons & Dragons® Roleplaying Game.The Dungeons & Dragons Roleplaying video game has outlined the medieval fable style and the tabletop RPG for greater than 30 years. within the D&D online game, gamers create characters that band jointly to discover dungeons, slay monsters, and locate treasure. The 4th version D&D ideas supply the very best play adventure by way of proposing fascinating personality concepts, a chic and powerful principles method, and convenient storytelling instruments for the Dungeon Master.The Monster guide provides greater than three hundred reliable Dungeons & Dragons Roleplaying online game monsters for all degrees of play, from aboleth to zombie. each one monster is illustrated and is derived with whole online game facts and information for the Dungeon grasp on how top to exploit the monster in D&D encounters.
By Wizards Team
Find your subsequent adventureExplore mysterious towers, foreboding temples, hidden coves, treacherous dungeons, and different interesting destinations by means of the 32 full-color maps tucked within this protecting pocket folder.Whether you utilize them as notion for developing new adventures, for convenient reference in the course of your online game, or as particular handouts to trap your gamers’ mind's eye, every one map deals the promise of experience, the specter of probability, and the attract of reward.Originally constructed for the Map-a-Week function, those maps are the 1st in a brand new sequence of fabrics created that will help you upload taste and performance in your D&D online game.
By Ed Greenwood
It's the time of the good elven urban of Cormanthor, while the Heartlands are domestic to barbarians, depraved dragons rule the skies, and the elven humans belief nobody. Wizards and warriors alike threaten their civilization in useless, smug, and ignorant quests for glory.
Thus it used to be that Elminster used to be guided to Cormanthor, the Towers of track, the place Eltargrim was once Coronal. There he dwelt for twelve summers and extra, learning with many effective mages, studying to suppose magic and understand how it can be bent and directed to his will . . . . it really is recorded that once the Mythal was once laid, and Cormanthor turned fantasy Drannor, Elminster was once between those that devised and spun that powerful magic.