By Bruce R. Cordell
Offered in a structure like its predecessors, Den of Thieves and faculty of Wizardry, this accent offers a whole temple of clergymen DM can drop into any crusade with at least attempt. incorporated during this product are new priest spells and magical goods, feedback for working a crusade round the temple, and a number of other brief adventures.
By Wizards RPG Team
Every thing a Dungeon grasp must weave mythical tales for the world’s maximum roleplaying game
The Dungeon Master’s consultant presents the foundation and the advice you want to spark your mind's eye and create worlds of experience on your gamers to discover and enjoy.
Inside you’ll locate world-building instruments, counsel and methods for developing memorable dungeons and adventures, non-compulsory video game principles, thousands of vintage D&D magic goods, and lots more and plenty more!
• The 3rd of 3 center rulebooks, this publication includes instruments a Dungeon grasp must offer eye-catching tales and video game play.
• a superb source for brand spanking new and latest Dungeons Masters to interact in either event and global production, with principles, instructions, and sage recommendation from the game’s specialists.
• Created as a part of a major public playtest regarding greater than 170,000 fanatics of the sport.
By Sean K. Reynolds, Steve Miller
The King lies useless after a poor conflict opposed to an historic and robust dragon. Now treasure seekers assemble around the land to discover the misplaced hoard of the lifeless dragon. Whoever claims the treasure earns the crown of Cormyr! This treasure hunt is exactly the kind of experience that defines the Dungeons & Dragons(r) adventure: heroic adversity opposed to ambitious foes with untold wealth looking forward to the victors.
By Matt Forbeck
They've been hunted around the Mournland, captured in Karrnath, and attacked in a dragon's mountain lair. One band of adventurers has had sufficient. Time to take the conflict to the enemy. Time to struggle again. One younger girl must choose to provide in or include her future as...
The Queen of demise.
By Elaine Cunningham
Attractive as she is lethal, Liriel Baenre flits throught the shadows of Menzoberranzan, urban of the darkish elves. Amid treachery and homicide which are the drow's day-by-day fare, she feels anything calling to her ... anything past this dusky international a long way faraway from the solar. but as she ventures towards the skin and the lands of sunshine, enemies pursue her unceasingly.
And one enemy might provide her the one wish of salvation.
By Troy Denning
The intriguing end of the go back of the Archwizards trilogy.
The Sorcerer concludes the go back of the Archwizards trilogy by way of New York Times bestselling writer Troy Denning. occasions during this trilogy can have nice influence on different Forgotten Realms novels to come back, and this actual name introduces parts of switch to Forgotten Realms readers.
In the blasted ruins of Tilverton, demons stalk the shadows.
In Evereska and Cormyr, alliances crumble.
In the sun-baked wasteland of Anauroch, an empire of darkness is established.
In the soul of a tortured elf, the long run is decided.
From the writer of The Summoning, The Siege, and demise of the Dragon (with Ed Greenwood), the Realms-shaking go back of the Archwizards sequence involves a gorgeous conclusion!
By Rich Wulf
A tender road thief reveals herself embroiled in a quest to discover a strong super-weapon suggestion misplaced through the ultimate days of the final warfare. She's by no means recognized whatever however the dingy streets of her personal urban, yet she is taken in by means of the workforce of the airship "Mourning Dawn" and shortly unearths herself in unusual lands jam-packed with wonders and horrors past her wildest desires.
By Mike Mcartor
For 3 a long time, Dragon journal has been the legitimate per month source for Dungeons & Dragons avid gamers. Many monster, periods or even crusade settings that experience long past directly to outline the fashionable online game first seemed in Dragon's pages, and a heritage of the journal is a background of the sport itself. The Dragon Compendium collects the preferred vintage articles from all through Dragon magazine's proud background, all up-to-date to the present variation of the D&D ideas. chosen with the enter of present and previous editors and D&D lovers internationally, the articles during this 256-page quantity are confirmed favorites-material you'll want to reference repeatedly. From new DBD writer Paizo Publishing!
By James P. Davis
The previous will come again to hang-out them...
A staff of warriors from Rashemen escorts an exiled wizard to a ruined fort within the urban of Weeping Ghosts. as soon as there, the wizard discovers a barbarian tribe is making an attempt to unencumber the secrets and techniques of the fort and the weapon that destroyed it thousand years in the past.
A sequence that facilities at the citadels - castles, retains, fortreeses, and watchtowers - of the Forgotten Realms global, every one ebook within the Citadels sequence is a self-contained myth experience.
By Douglas Niles
Event the first e-book within the Maztica Trilogy via Douglas Niles—set in Maztica, the unique nook of the area of Forgotten geographical regions.
Just as Erix a slave lady learns of a very good future laid upon her through the gods themselves, around the sea, a fateful venture of exploration embarks. The explorers, a legion of professional mercenaries, sail westward to find a land of primitive savagery combined with excessive tradition, of brutal, bloodthirsty gods and extravagant treasures. less than the banner in their vigilant god, Helm, the legion claims those lands for his or her personal. simply as Erix sees her land invaded through those strangers, whilst her global itself begins to break down round her, is her startling future printed.