By James P. Davis
Trip to the darkish aspect of town of Splendors.
Jinn is an angel trapped in mortal flesh, despatched down from the heavens to struggle, die, and be reincarnated forever within the battle opposed to evil. yet through the years, revenge supplanted justice, and now he lives in basic terms to break vengeance—whatever the cost—on the darkish angel of Asmodeus who killed his lover. a sequence of brutal occult murders, left like breadcrumbs for him to keep on with, lead Jinn immediately to the darkish angel—an invitation to a last conflict for the soul of Waterdeep. yet will he nonetheless be capable of pick out the trail of justice while he's so with reference to his enemy, after lifetimes of failure?
Circle of Skulls is a gloomy myth of fallen angels, determined rituals, and a mysterious sequence of occult murders. Set within the vintage urban of Splendors and provided via Forgotten Realms® crusade environment author and celebrated writer Ed Greenwood, you don’t are looking to fail to see this interesting glimpse into what the most recent variation of the nation-states has to supply.
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Extra resources for Circle of Skulls (Forgotten Realms: Ed Greenwood Presents Waterdeep, Book 6)
These offerings are always consumed in the flames of Lolth at some point in the ritual. If Lolth is particularly displeased, or impostors are present, the black-and-red flames that leap from the braziers to consume the offerings may also arc to consume other valuables present, such as magical items, jewelry, and clothing. Typically, Lolth's flames do little more than humiliate a burned priest, destroying his or her garments and dealing him or her 1d4 points of damage, but an impostor or intruder receives a searing flame attack that does 6d6 points of damage (half if a saving throw vs.
The drow radiations that permeate it transform its structures in such a way that sufficient exposure to heat to reforge chain mail causes it to instantly break down as if it had been exposed to sunlight. Drow in the Realms have embraced offshoots of the major faiths, usually following a charismatic mortal leader who claims to be something more. The only such cult known to be still active, albeit in a debased form, is the She-Spider Cult, a Thayan-based sect that tried to link worship of Shar with devotion to Lolth.
For every turn an elf remains in the haunted reverie, she or he loses 1 point of Intelligence in the first round, then 1 point of Wisdom in the second round, and then 1 point of Constitution in the third round. If any attribute drops to 0 (zero) in this manner, the elf's psyche is drawn into Kiaransalee's grasp, and the elf is permanently dead, beyond the reach of all magic save a wish spell. The Spider Queen, Queen of Spiders, Demon Queen of Spiders, Demon Queen of the Abyss, Queen of the Demonweb Pits, Weaver of Chaos, the Hunted the Mother of Lusts, Dark Mother of All Drow, Lady of Spiders Intermediate Power of the Abyss CE PORTFOLIO: Spiders, evil, darkness, chaos, assassins, the drow race ALIASES: Araushnee, Lloth (Menzoberranzan and Uluitur), Megwandir, Moander, Zinzerena DOMAIN NAME: 66th level/Lolth's Web (the Demonweb Pits) SUPERIOR: None ALLIES: Loviatar, Malar, Selvetarm FOES: Deep Duerra, Eilistraee, Ghaunadaur, Gruumsh Ibrandul (dead), Kiaransaleen, Laduguer, Moander (dead), the Seldarine, Vhaeraun, Blibdoolpoolp, the Blood Queen, Diinkarazan, Diirinka, Great Mother, Gzemnid, Ilsensine, Ilxendren, Laogzed, Maanzecorian (dead), Psilofyr SYMBOL: Black spider with female drow head (at bottom of figure) or black cloak and short sword (Zinzerena aspect) WOR.
Circle of Skulls (Forgotten Realms: Ed Greenwood Presents Waterdeep, Book 6) by James P. Davis
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