By Jim Pinto
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Event Compilation #I and #2 are collections of the simplest of the easiest - the journey continue modules. inside of those pages, AEG has compiled, up to date and elevated the unique adventures using the revised three. five d20 ideas with new maps, new textual content, and new plot hooks, together with rewritten and extended sections offer extra balanced encounters and deeper demanding situations.
Within the fingers of an elf high-mage, the fabled mythals are Faerûn's such a lot effective resources of magical strength. yet within the arms of a demon princess from a forgotten epoch, they're the main robust guns that you can think of.
Conflict the forces of darkness within the Forgotten Realms®
Two angels given mortal flesh are despatched to protect star-crossed fanatics, born scions of rival service provider homes. at the start, it appears as if love will triumph over all, and the rift will eventually be mended. yet there are those that hate the note peace with a keenness quite a bit that it poisons every little thing they contact, corrupting condominium to show opposed to residence, mom to show opposed to baby, and angel to show opposed to angel.
Dawnbringer is the correct meld among vintage and modern delusion, with colors of Romeo and Juliet, informed from the viewpoint of father or mother angels, in a global the place sorcery and monsters are average.
Awarded in a layout like its predecessors, Den of Thieves and faculty of Wizardry, this accent provides a whole temple of monks DM can drop into any crusade with at the least attempt. integrated during this product are new priest spells and magical goods, feedback for operating a crusade round the temple, and several other brief adventures.
Extra resources for Dragons (d20 System)
The eye gains the use of two detection spells twice per day, each equivalent to spells of one-half the user's level, if the DM chooses to customize them in this manner. 1602 Eye of Vecna of Vecna XP Value: 14,000 GP Value: 70,000 Eldritch Wizardry It is said, though not in the hearing of strangers, that when the mighty lich, Vecna, finally met his doom, one of his eyes survived along with his hand. The eye may or may not have originally belonged to Vecna—it is said to glitter much the same as a cat's eye.
Yet other eyes are actually dislodged from unfortunate creatures; their magic is activated when they are placed in the empty eye socket of the user. Mixing eye types is certain to cause immediate insanity for 2d4 turns. Once this time has passed the character can (and should) remove one of the magical lenses. of Accuracy XP Value: 200 GP Value: 500 The Ruins of Undermountain This flat, coin-sized piece of polished human bone is shaped like a staring eye. Its back bears a single word inscription, a command word (typically "Larth").
They increase vision 100 times more than normal at distances 1-foot or more (the wearer can see at 2,000 feet what would normally be seen at 20 feet). Wearing only one of the pair causes a character to become dizzy and, in effect, stunned, for one round. After that, one eye must always be covered to avoid vertigo. penalty, the second with -2, the third with -3, etc. A failed saving throw forces the user to choose and begin to actively pursue one of the routes to immortality forsaking all other activities.
Dragons (d20 System) by Jim Pinto
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