By Wizards RPG Team

ISBN-10: 0786965983

ISBN-13: 9780786965984

Resolve the mysteries of Ravenloft® during this dread event for the world’s maximum roleplaying video game less than raging hurricane clouds, the vampire count number Strahd von Zarovich stands silhouetted opposed to the traditional partitions of chateau Ravenloft. Rumbling thunder kilos the fort spires. The wind’s howling raises as he turns his gaze down towards the village of Barovia. some distance lower than, but no longer past his willing eyesight, a celebration of adventurers has simply entered his area. Strahd’s face types the barest trace of a grin as his darkish plan unfolds. He knew they have been coming, and he is familiar with why they got here — all in keeping with his plan. A lightning flash rips throughout the darkness, yet Strahd is long past. simply the howling of the wind fills the nighttime air. The grasp of chateau Ravenloft is having site visitors for dinner. and also you are invited.

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Extra resources for Dungeons & Dragons: Curse of Strahd

Example text

The table entries are presented in alpha­ betical order. BAROVIAN COMMONERS The sound of snapping twigs draws your attention to several dark shapes in the fog. They carry torches and pitchforks. If the characters are moving quietly and not carrying light sources, they can try to hide from these Barovians, who carry pitchforks (+2 to hit) instead of clubs, dealing 3 (ld6) piercing damage on a hit. Barovian commoners rarely leave their settlements. This group might be a family looking for a safer place to Jive, or an angry mob searching for the characters or heading toward Castle Ravenloft to confront Strahd.

If it comes up again, treat the result as no encounter. I Several hundred yards away, through the fog, you see a flickering torchlight. AREAS OF BAROVIA I The following areas correspond to labels on the map of Barovia on page 35 and on the poster map. A. OLD SVALICH ROAD Black pools of water stand like dark mirrors in and around the muddy roadway. Giant trees loom on both sides of the road, their branches clawing at the mist. If the characters follow the flickering light, read: If the characters are walking along the road, they arrive at area B after 5 hours.

A character within 30 feet of the revenant who succeeds on a DC 10 Wisdom (Insight) check can see the intelligence and hate in its sunken eyes. The revenant is clad in tattered chain mail that affords the same protection as leather armor. The revenant was a knight of the Order of the Silver Dragon, which was annihilated defending the valley against Strahd's armies more than four centuries ago. trahd's wolves and other minions, slaying them on sight. If the characters attack it, the revenant assumes they are in league with Strahd and fights them until destroyed.

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Dungeons & Dragons: Curse of Strahd by Wizards RPG Team


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