By Rich Baker, Bill Slavicsek

ISBN-10: 0764584596

ISBN-13: 9780764584596

Caught in site visitors. Trapped in a cubicle. caught in a rut.  twisted up in crimson tape.
within the actual global, occasionally you're feeling powerless—but now not in Dungeons & Dragons (D & D). during this fantasy-adventure, you have got every kind of designated powers. you could slay the evil dragon, conquer the orc or the ogre, hang-out the werewolf, and overcome sinister trolls. You enterprise into unusual nation-states, come upon unknown creatures, and use magical powers. Your personality grows and develops with each event.
With this consultant, you could research the bits and bobs of D & D and begin enjoying instantaneously. Dungeons & Dragons For Dummies provides novices the fundamentals of the complicated online game and is helping skilled avid gamers fine-tune their roleplaying. It publications you thru: * growing your personality (a robust fighter, a sneaky rogue, a artful sorcerer, or a charismatic cleric), and personality development * The races: people, dwarves, elves, and halflings * the kinds of personality activities: assault rolls, ability payment, and skill tests * The 6 talents: power, dexterity, structure, intelligence, knowledge, aura * Feat specifications and kinds * enjoying the sport, together with relocating in strive against, attacking with a weapon (melee assaults or ranged attacks), and harm and loss of life * making a choice on abilities, armor, guns, and kit * picking spells in the event that your personality is a sorcerer or domain names for a cleric * construction come upon or wrestle thoughts and utilizing complicated strategies * Maximizing your character’s strength with the purchase of the suitable magic goods: armor, guns, potion, scroll, ring, wand, employees, rod, plus wondrous goods * D & D online game etiquette * turning into a Dungeon grasp
There’s even a pattern play consultation that walks you thru usual play, will get you cozy utilizing the conflict grid and personality markers, permits you to try participant characters opposed to one another and opposed to monsters, and indicates you ways so as to add tale components to create an experience. Produced in partnership with Wizards of the Coast, written via D & D online game designers, and complete with a conflict grid, a pattern dungeon map, and a thesaurus, this advisor fingers you with the information to create and equip a personality and empowers you to go into the desirable, interesting global of D & D.

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Additional resources for Dungeons & Dragons For Dummies

Example text

Other spells heal adventuring companions who have been injured in combat. There are all kinds of spells with all kinds of different magical effects. Chapter 2: Your First Character The sorcerer (one of the spellcasting character classes presented in this book) casts arcane spells. Arcane spells tend to be offensive in nature. The cleric (another spellcasting character class in this book) casts divine spells. Divine spells tend to be helpful and defensive in nature, providing healing or effects that improve or otherwise benefit the party.

Class In addition to your character’s name (Regdar, perhaps) and race (human, for example), your character is most easily identified by his or her class. A class is kind of like a profession or vocation. It determines what role the character plays in the adventuring party. In this book, we present four of the most popular D&D classes for your use. More can be found in the D&D Player’s Handbook. The four basic classes are fighter, rogue, sorcerer, and cleric. More detailed information on the character classes can be found in Chapter 11.

Tordek’s job on an adventuring team is to kill the monsters and protect his teammates. Initiative +1 When combat starts, the character with the highest initiative check goes first. Speed 4 You can move 4 squares per turn. Armor Class (against giants) 17 21 Opponents need to roll this number or better to hit you. Hit Points 13 If you run out of hit points, you are defeated. Special Abilities Power Attack: If you wish, before you attack, you can take a –1 penalty on the attack roll. If you hit, you deal +2 damage.

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Dungeons & Dragons For Dummies by Rich Baker, Bill Slavicsek


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