By Rich Baker, Bill Slavicsek

ISBN-10: 0764584596

ISBN-13: 9780764584596

Caught in site visitors. Trapped in a cubicle. caught in a rut.  twisted up in crimson tape.
within the actual global, occasionally you're feeling powerless—but now not in Dungeons & Dragons (D & D). during this fantasy-adventure, you have got every kind of designated powers. you could slay the evil dragon, conquer the orc or the ogre, hang-out the werewolf, and overcome sinister trolls. You enterprise into unusual nation-states, come upon unknown creatures, and use magical powers. Your personality grows and develops with each event.
With this consultant, you could research the bits and bobs of D & D and begin enjoying instantaneously. Dungeons & Dragons For Dummies provides novices the fundamentals of the complicated online game and is helping skilled avid gamers fine-tune their roleplaying. It publications you thru: * growing your personality (a robust fighter, a sneaky rogue, a artful sorcerer, or a charismatic cleric), and personality development * The races: people, dwarves, elves, and halflings * the kinds of personality activities: assault rolls, ability payment, and skill tests * The 6 talents: power, dexterity, structure, intelligence, knowledge, aura * Feat specifications and kinds * enjoying the sport, together with relocating in strive against, attacking with a weapon (melee assaults or ranged attacks), and harm and loss of life * making a choice on abilities, armor, guns, and kit * picking spells in the event that your personality is a sorcerer or domain names for a cleric * construction come upon or wrestle thoughts and utilizing complicated strategies * Maximizing your character’s strength with the purchase of the suitable magic goods: armor, guns, potion, scroll, ring, wand, employees, rod, plus wondrous goods * D & D online game etiquette * turning into a Dungeon grasp
There’s even a pattern play consultation that walks you thru usual play, will get you cozy utilizing the conflict grid and personality markers, permits you to try participant characters opposed to one another and opposed to monsters, and indicates you ways so as to add tale components to create an experience. Produced in partnership with Wizards of the Coast, written via D & D online game designers, and complete with a conflict grid, a pattern dungeon map, and a thesaurus, this advisor fingers you with the information to create and equip a personality and empowers you to go into the desirable, interesting global of D & D.

Show description

Read Online or Download Dungeons & Dragons For Dummies PDF

Best dungeons & dragons books

Get Adventure Compilation 2 (D20 System Accessories) PDF

Event Compilation #I and #2 are collections of the easiest of the easiest - the journey maintain modules. inside of those pages, AEG has compiled, up to date and elevated the unique adventures using the revised three. five d20 ideas with new maps, new textual content, and new plot hooks, together with rewritten and elevated sections offer extra balanced encounters and deeper demanding situations.

Download PDF by Richard Baker: Final Gate (Forgotten Realms: The Last Mythal, Book 3)

Within the palms of an elf high-mage, the fabled mythals are Faerûn's such a lot effective assets of magical energy. yet within the palms of a demon princess from a forgotten epoch, they're the main robust guns that you can imagine.

Dawnbringer (Forgotten Realms) by Samantha Henderson PDF

Conflict the forces of darkness within the Forgotten Realms®

Two angels given mortal flesh are despatched to protect star-crossed enthusiasts, born scions of rival service provider homes. initially, it appears to be like as if love will overcome all, and the rift will ultimately be mended. yet there are those that hate the notice peace with a keenness loads that it poisons every thing they contact, corrupting apartment to show opposed to condominium, mom to show opposed to baby, and angel to show opposed to angel.

Dawnbringer is the precise meld among vintage and modern delusion, with colors of Romeo and Juliet, instructed from the point of view of mum or dad angels, in a global the place sorcery and monsters are regular.

Download e-book for iPad: Bastion of Faith (Advanced Dungeons & Dragons) by Bruce R. Cordell

Offered in a layout like its predecessors, Den of Thieves and school of Wizardry, this accent provides a whole temple of monks DM can drop into any crusade with not less than attempt. integrated during this product are new priest spells and magical goods, feedback for operating a crusade round the temple, and a number of other brief adventures.

Additional resources for Dungeons & Dragons For Dummies

Example text

Other spells heal adventuring companions who have been injured in combat. There are all kinds of spells with all kinds of different magical effects. Chapter 2: Your First Character The sorcerer (one of the spellcasting character classes presented in this book) casts arcane spells. Arcane spells tend to be offensive in nature. The cleric (another spellcasting character class in this book) casts divine spells. Divine spells tend to be helpful and defensive in nature, providing healing or effects that improve or otherwise benefit the party.

Class In addition to your character’s name (Regdar, perhaps) and race (human, for example), your character is most easily identified by his or her class. A class is kind of like a profession or vocation. It determines what role the character plays in the adventuring party. In this book, we present four of the most popular D&D classes for your use. More can be found in the D&D Player’s Handbook. The four basic classes are fighter, rogue, sorcerer, and cleric. More detailed information on the character classes can be found in Chapter 11.

Tordek’s job on an adventuring team is to kill the monsters and protect his teammates. Initiative +1 When combat starts, the character with the highest initiative check goes first. Speed 4 You can move 4 squares per turn. Armor Class (against giants) 17 21 Opponents need to roll this number or better to hit you. Hit Points 13 If you run out of hit points, you are defeated. Special Abilities Power Attack: If you wish, before you attack, you can take a –1 penalty on the attack roll. If you hit, you deal +2 damage.

Download PDF sample

Dungeons & Dragons For Dummies by Rich Baker, Bill Slavicsek

by Paul

New PDF release: Dungeons & Dragons For Dummies
Rated 4.05 of 5 – based on 17 votes
[an error occurred while processing the directive]